Unity.Android

This Unity Package is only for Android and will not work on any other platform

1. Installation

For a Fresh Installation

Step 1: Download the WebEngageUnityAndroid.unitypackage

Step 2: Import the downloaded unitypackage into your Unity project through Assets > Import Package > Custom Package

Step 3: Replace the AAR file at Assets/Plugins/Android/webengage-android-unity-X.X.X.aar with the latest webengage-android-unity.aar.

❗️

Upgrading WebEngage SDK from 3.18.0 to 3.20.+

You need to add the dependency for [HTML cleaner] (https://mvnrepository.com/artifact/net.sourceforge.htmlcleaner/htmlcleaner) to support rich push notification.
Kindly add the artifact to Assets/Plugins/Android/

Updating the Native WebEngage SDK within the Unity Wrapper

Replace the AAR file at Assets/Plugins/Android/webengage-android-unity-X.X.X.aar with the latest webengage-android-unity.aar.

2. Initialization

Step 1: Add the following meta-data tags in the Assets/Plugins/Android/AndroidManifest.xml file of your Unity project.

<?xml version="1.0" encoding="utf-8"?>
<manifest
    ...>

    <application
    	...>

	    <meta-data android:name="com.webengage.sdk.android.key" android:value="YOUR-WEBENGAGE-LICENSE-CODE" />

	    <!-- true if development build else false -->
	    <meta-data android:name="com.webengage.sdk.android.debug" android:value="true" />

	    ...
	</application>
</manifest>

If the AndroidManifest.xml file does not exist in the Assets/Plugins/Android/ directory of your Unity project, then you can create a new AndroidManifest.xml file and copy the below code snippet in it.

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools">

    <application
        android:label="@string/app_name"
        android:icon="@drawable/app_icon">

        <meta-data android:name="com.webengage.sdk.android.key" android:value="YOUR-WEBENGAGE-LICENSE-CODE" />

        <meta-data android:name="com.webengage.sdk.android.debug" android:value="true" />

        <activity
            android:name="com.unity3d.player.UnityPlayerActivity"
            android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">

            <intent-filter>

                <action
                    android:name="android.intent.action.MAIN" />

                <category
                    android:name="android.intent.category.LAUNCHER" />

                <category
                    android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>

            <meta-data
                android:name="unityplayer.UnityActivity"
                android:value="true" />
        </activity>
    </application>
</manifest>

Make sure you replace YOUR_WEBENGAGE_LICENSE_CODE with your WebEngage license code. As shown below, naviagte to the Account Setup section to find your license code.

1438

Locating your WebEngage license code

Step 2: Initialize the WebEngage SDK at start of your application.

using WebEngageBridge;
...

public class YourScript : MonoBehaviour
{
    private void Awake()
    {
        WebEngage.Engage();
        ...
    }
    ...
}

3. Attribution Tracking

Step 1: Make sure that you are using webengage-android-unity.aar version 3.16.0 or above.

Step 2: Download the latest version of Android Install Referrer library (aar).

Step 3: Add the aar file to your Unity project at the location /Assets/Plugins/Android/installreferrer-X.X.X.aar.

🚧

Please note

App Installed event and First Acquisition Details data in user profile will not be tracked on your Android app unless you follow the above step.

👍

Congratulations!

You have successfully integrated WebEngage with your app and are sending user session data to WebEngage. Please note that it may take up to a few minutes for data to reflect in your dashboard.

Please feel free to drop in a few lines at [email protected] in case you have any further queries. We're always just an email away!


So, what's next?

We recommend that you implement the following integrations with your app before releasing it with WebEngage for the first time: